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Modeling a remote control with Rhino 3D - tutorial p3

 

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Put two points on the end and mid snap of this projected circle.

Rhinoceros 3D tutorial - modeling a remote control

Select the two points and the projected curve, invert the selection and hide all this. Only these objects are visible now:

Rhinoceros 3D tutorial - modeling a remote control

Use 'arc-start-end-direction' again to draw a small curve in the front viewport. Snap to the point as starting point. Mirror this small curve to the other side using grid snap.

Rhinoceros 3D tutorial - modeling a remote control

Again use arc-start-end-direction to draw a curve like this:

(use the end points of the small arcs!)

Rhinoceros 3D tutorial - modeling a remote control

On the grid, draw a straight line:

Rhinoceros 3D tutorial - modeling a remote control

Trim away the right side of the big arc.

Rhinoceros 3D tutorial - modeling a remote control

Select the remaining part, and go to 'edit-rebuild'. Use 4 points and degree 3. This will give is more control over the curve.

Rhinoceros 3D tutorial - modeling a remote control

Turn on control points and move the second point up like this:

Rhinoceros 3D tutorial - modeling a remote control

Now we want the third point to be level with the last point. To do this, select the third point and go to 'transform-set XYZ coordinates' (in rhino 4 this was calles 'set points'. In the dialog, leave only 'set Z' turned on, and 'align to world'.

Then snap to the last point. Now we are sure the 2 last points are level (and tangent when we would mirror this curve, so it will generate a clean surface when revolved).

Rhinoceros 3D tutorial - modeling a remote control

Fillet the corner and join them.

Rhinoceros 3D tutorial - modeling a remote control

We will now use 'rail revolve' to create the surface. This the same as revolve, but it follows a rail instead of being 100% round.

Rhinoceros 3D tutorial - modeling a remote control

The resulting surface looks a bit odd... Because our rail has a variable height, the middle part of the revolved surface will never look good.

Rhinoceros 3D tutorial - modeling a remote control

Turn on ghosted mode and control points for the surface. You can see that there is something wrong in the center points.

 

We need to make sure that all the selected points fall into the same plane. If that is true, the surface will look good.

Rhinoceros 3D tutorial - modeling a remote control

Use set points again, with only Z turned on, and then snap to the bottom point in front view.

Rhinoceros 3D tutorial - modeling a remote control

Now all points are in the same plane, and the surface looks good.

Rhinoceros 3D tutorial - modeling a remote control

Right click the 'explode' button, to activate the 'extract' function. Extract the top surface from the main body.

Rhinoceros 3D tutorial - modeling a remote control

Split this surface with the revolved shape.

Rhinoceros 3D tutorial - modeling a remote control
Delete the inner part.
Rhinoceros 3D tutorial - modeling a remote control

Join everything.

Rhinoceros 3D tutorial - modeling a remote control

In top view, create these curves (with the tools from earlier in the tutorial, you should know them by now, and make sure you create symmetrical curves).

Rhinoceros 3D tutorial - modeling a remote control
Trim them all, and fillet the corners. Join them into 1closed curve.
Rhinoceros 3D tutorial - modeling a remote control

In right view, move it up a little bit.

Rhinoceros 3D tutorial - modeling a remote control

Extrude the curve:

Rhinoceros 3D tutorial - modeling a remote control

Select the extrusion and the main body, and copy them, using grid snap and ortho. By doing this, we can move them back into place later on. You can even manually enter a distance to copy both solids, so you can easily move them back later in the tutorial.

Rhinoceros 3D tutorial - modeling a remote control
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